Computer Graphics Market to reach USD 10850 Million by 2028 at a CAGR of 3.3%

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BANGALORE, India, March 15, 2022 /PRNewswire/ — The Global Infographics Market is segmented by Type (CAD/CAM, Visualization/Simulation, Digital Video, Imaging, Modeling/Animation), by Application (Aerospace & Defense, Entertainment & Advertising, Automotive, Healthcare, University & Education, Manufacturing, Architecture, Building & Construction): Opportunity Analysis and Industry Forecast, 2022-2028. It is published in Appreciate the reports under the Software Category.

The Global Computer Graphics Market Size is Expected to Reach $10,850 million by 2028, $8,594.9 million in 2021, at a CAGR of 3.3% over the period 2022-2028.

The main growth factors of the computer graphics market are:

Computer graphics is used to create 3D animations for movies and games, which is expected to contribute to the computer graphics market growth.

The infographics market is expected to grow owing to growing demand across various end-user industries such as aerospace & defense, automotive, entertainment & advertising, academia & education, healthcare , manufacturing, architecture, building and construction.

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TRENDS INFLUENCING THE GROWTH OF THE COMPUTER GRAPHICS MARKET:

The computer graphics market is expected to grow due to the growing use of computer graphics in the entertainment industry. The film and video game industries both benefit greatly from computer graphics. Motion pictures, music videos, TV shows, and cartoon animated films are all made with it.

With the widespread use of smartphones and tablets, online games have become more accessible and popular. As a result, a large number of free game templates have sprung up, opening up opportunities in the computer graphics market. Smaller game developers are also collaborating with larger entertainment companies to enter the gaming market by increasing the number of games available. The popularity of esports and games as a service, which use 3D animation and image processing technology, has exploded, leading to an increase in the global number of online game players and new market opportunities. computer graphics for the development of new games.

With the widespread use of smartphones and tablets, online games have become more accessible and popular. As a result, a large number of free game templates have sprung up, opening up opportunities in the computer graphics market. Smaller game developers are also collaborating with larger entertainment companies to enter the gaming market by increasing the number of games available. The popularity of esports and games as a service, which use 3D animation and image processing technology, has exploded, leading to an increase in the global number of online game players and new market opportunities. computer graphics for the development of new games.

Today, computer graphics software is mostly used in educational institutions where machine design and engineering design are taught as part of the curriculum. Students can use CAD/CAM software to design and create new objects with perfect detail that will be useful in their future projects. The market is growing steadily, driven by advances in traditional software such as CAD/CAM, as well as new design approaches and the increased use of visualization software. Within a few years, every industry vertical should see an increase in adoption.

The use of computer graphics (CG) for medical diagnosis is expected to drive the market growth. In a non-intrusive way, CG provided an extraordinary ability to visualize, measure and evaluate structures. Training is one of the most important areas of medicine where infographics have made a difference.

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COMPUTER GRAPHICS MARKET SHARE

By type, the Modeling/Animation segment is expected to be the most lucrative.

Based on the app, entertainment and advertising are expected to be the most lucrative. The growing demand for infographics in the entertainment industry is one of the major drivers for the expansion of the market.

Based on the region, North America should be the most lucrative segment. Due to the large number of visual effects (VFX) companies in the region, North America is a major hub for computer graphics design software and hardware components.

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Key players

  • Adobe systems
  • Advanced Micro Devices (AMD)
  • Autodesk
  • Dassault Systems
  • intel company
  • Mentorship Charts
  • Microsoft
  • Nvidia
  • Siemens PLM software
  • Son.

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SIMILAR REPORTS:

– The Global GPU market size was estimated at $19.75 billion in 2019, and is expected to reach $200.85 billion by 2027, growing at a CAGR of 33.6% from 2020 to 2027.

– The Global Simulation Software Market the size should reach $16,280 million by 2027, $6630.2 million in 2020, at a CAGR of 13.2% over the period 2021-2027.

– The Global Engineering Software Market (CAD, CAM, CAE, AEC and EDA) the size should reach $43,240 million by 2027, $22,760 million in 2020, at a CAGR of 9.6% over the period 2021-2027.

– The Global Rendering and Simulation Software Market the size should reach $37,430 million by 2027, $19,700 million in 2020, at a CAGR of 9.6% over the period 2021-2027.

– According to our latest research, the world 3D animation market the size will reach 19940 million USD in 2028, growing at a CAGR of 6.2% over the analysis period.

– The Global graphics card market was rated at $15,540 million in 2020 and is expected to reach $21,250 million by the end of 2027, growing at a CAGR of 4.5% over the period 2021-2027.

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