Nvidia launches early access to computer graphics and simulation platform Omniverse


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Nvidia has announced the launch of early access to its Omniverse computer graphics and simulation platform that allows 3D creators to work collaboratively in real time on architecture, engineering and construction projects. Omniverse was announced at Nvidia’s GTC 2020 main event, but CEO Jensen Huang had been teasing it for a while. It’s kind of like Google Docs for 3D artists, or more broadly, like an artist’s version of the Metaverse.

The idea is to allow artists to work seamlessly in real-time on software applications, either onsite or remotely from around the world via the cloud, said Richard Kerris, developer relations manager for media and the entertainment at Nvidia, in a blog post.

In his keynote, Huang previewed an update to Omniverse’s highlight simulation and real-time graphics processing unit (GPU) rendering. It showcased Marbles, a playable game environment displaying real-time physics with dynamic lighting and rich physics materials, as well as the platform’s latest AEC Experience feature set, which provides seamless connectivity between CAD applications. with real-time visualization.

Collaboration for real-time creativity

Creating visual effects, architectural visualizations, and manufacturing designs typically requires the collaboration of multiple people across teams, remote workplaces, and various client sites for reviews. And 3D assets take shape over time, using an assortment of software tools.

But seamless data transfers between applications have long been a challenge for millions of artists, designers, architects, engineers, and developers around the world. Using Pixar’s Universal Scene Description (USD) technology and Nvidia RTX GPU technology, Omniverse makes it easy for users to work with apps and simultaneously collaborate with colleagues and clients no matter where they are, Huang said. .

Above: Omniverse lets artists design hotels in 3D space.

Image credit: Leeza SOHO, Beijing by ZAHA HADID ARCHITECTS

For years, VFX collaborations have been accomplished by exporting and importing large datasets and scene files. In 2010, Lucasfilm and Sony Pictures Imageworks partnered to create Alembic, an open computer graphics exchange framework that has helped multiple studios ensure consistency and accuracy when working on the same project.

Pixar developed USD to provide asset exchange and enable collaboration on 3D scenes that can be intricately composed of many elementary assets. With a single scene graph and consistent API, USD provides a comprehensive toolset for reading, writing, editing, and quickly previewing 3D geometry and shading.

Above: You could design the Millennium Falcon in Omniverse.

Image Credit: Nvidia/Lucasfilm

Omniverse takes advantage of the flexibility and consistency of the USD exchange format and builds on it with synchronized workflows. Entire studio teams around the world can collaborate in real time as they create, with version control support needed to ensure production stays on track, Kerris said.

In Omniverse, the Portal plug-in module combines industry tools into a collaborative space so users can work on modeling, shading, animation, lighting, visual effects, and rendering in real time. .

Epic Games has connected its Unreal Engine to work with Omniverse, as have a variety of other tool makers, like Pixar, Autodesk, and Trimble. Nvidia has also worked with companies like Lockheed Martin, Foster & Partners, and Volvo, which is testing Omniverse in its research and development workflows. Other customers are putting Omniverse to the test in areas such as visual effects, AR/VR, manufacturing, architectural design and robotics.

The Omniverse Early Access Program is now available for customers who purchase the RTX Server for AEC configuration. They will be able to join the Omniverse AEC Experience program, which provides the full platform with portal connections to Autodesk Revit, McNeel Rhino and Trimble SketchUp.

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