SIGGRAPH 2018 celebrates women in computer graphics

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CHICAGO–(BUSINESS WIRE)–SIGGRAPH 2018, the world’s leading annual interdisciplinary educational event showcasing the latest in computer graphics and interactive techniques, highlights the many women from across computer graphics and interactive techniques who will play a important at this year’s conference. The 45th SIGGRAPH conference will take place August 12-16 at the Vancouver Convention Centre.

“Today, as women’s voices continue to soar to new heights and their contributions to all forms of business, art, technology and beyond are more important than ever, we are thrilled to be able to add to this conversation and shine a light on the incredible work that women do for our industry,” said Roy C. Anthony, SIGGRAPH 2018 Conference Chair. “Among our ranks of presenters are women who play a huge role in their respective fields and deserve every ounce of praise they receive. Additionally, seven of our 2018 Committee Chairs, as well as our 2019 and 2020 Conference Chairs – Mikki Rose and Kristy Pron – are also women.

Among the many women who will showcase their work at SIGGRAPH 2018 are:

  • Jen Underdahl, Visual Effects Producer, Marvel Studios (Panellist, “The Making of Marvel Studios” “Avengers: Infinity War” production session)

  • Isabelle Langlois, Vice President of Production, Rodeo FX (panellist, production session “Game of Thrones” Season 7: Orchestrating Sea Battles and Blowing Up a Big Wall”)

  • Sarah Coeur d’Aigle, CEO, Native Americans in Philanthropy (voice of “Luna” in Immersive Pavilion’s “Crow: The Legend” and panelist, “Crow: The Legend” – Bringing a Native American Legend into VR” Production Session)

  • Fran Kalal, Head of Character Customization, Pixar Animation Studios (panellist, “‘Incredibles 2’: Suit Up, It Might Get Weird!” Production Session)

  • Monika Fleischmann, pioneering German research artist, digital media scientist and curator of new media art (recipient, 2018 ACM SIGGRAPH Distinguished Artist Award for Lifetime Achievement in Digital Art)

  • Haru Hyunkyung Ji, Assistant Professor, OCAD University (Researcher, “Inhabitat: An Imaginary Ecosystem in a Children’s Science Museum”; Presenter, “Technical Papers Fast Forward” and “Art Papers Session #1”; and, 2018 Art Papers juror)

  • Özge Samanci, professor, Northwestern University (creator, “You Are the Ocean” in the art gallery)

  • Skawennati, Co-Director, Indigenous Territories in Cyberspace (Creator, “She Falls For Ages” at the Art Gallery)

  • Amy Fredeen, CFO, E-Line, and EVP and CFO, Cook Inlet Tribal Council (creator, “Never Alone: ​​The Art and the People of the Story” in the art gallery)

  • Nicole L’Huillier, Ph.D. Student and research assistant, MIT Media Lab – Media Arts & Sciences (creator, “Diastrophismes” at the art gallery)

  • Ruth West, Associate Professor, College of Visual Arts and Design, University of North Texas (Creator, “INSTRUMENT | One Antarctic Night” at the Art Gallery)

  • Victoria Szabo, Associate Professor of Visual and Media Studies, Duke University, and ACM SIGGRAPH Digital Arts Community Chair (Curator, “Origins + Journeys” at the Art Gallery)

  • Qiyang Hu, Ph.D. Candidate, University of Bern (researcher, “FaceShop: Deep Sketch-Based Face Image Editing” and presenter, session “Sketching” Technical Papers)

  • Jessica Hodgins, Professor, Carnegie Mellon University and current President of ACM SIGGRAPH (Researcher, “Automatic Machine Knitting of 3D Meshes” and “Learning Basketball Dribbling Skills Using Trajectory Optimization and Deep Reinforcement Learning”, and Presenter, “Textiles & Microstructures” and “Animation Control” Technical Papers sessions)

  • Yibing Jiang, Technical Art Supervisor, Unity Technologies (Presenter, “Emotional Connections” conference)

  • Kristen Lester, Story Artist, Pixar Animation Studios (Host, “Production Junction” Talk)

  • Silvia Rasheva, Producer, Unity Technologies (Host, “Real-Time Live!”)

  • Corinne Scrivens, lead artist, Polyarc (creator, “Moss” in the immersive pavilion – Vrcade)

  • Niniane Wang, Senior Director, Engineering, Niantic, Inc. (Creator, “Multiplayer Augmented Reality: The Future is Social, Presented by Niantic” in the Immersive Pavilion – Village and Presenter, “Multiple Reality Games” Experience Presentation )

  • Diana Hu, Lead, Augmented Reality Engineering, Niantic, Inc. (Creator, “Multiplayer Augmented Reality: the Future is Social, presented by Niantic” in Immersive Pavilion – Village and Presenter, “Games in Multiple Realities” Experience Presentation)

  • Illya Szilak, Independent Researcher, Writer and New Media Artist (Creator, “Queerskins: A Love Story” in Immersive Pavilion – Village and Presenter, “Stories in Virtual Reality – Part 2” Experience Presentation)

Anthony adds, “Our theme this year is ‘Generations’ and many of the fantastic women who will be competing in Vancouver literally stand at the forefront of the ‘next generation’ of advancements in all areas of this industry. »

“It is a fact that the fields of computer graphics and interactive techniques have been, and still are predominantly, dominated by men; however, SIGGRAPH as a conference has long strived to give voice to women in these fields. This can be seen, for example, in the first editions of SIGGRAPH 20 or 30 years ago, where conference leadership roles were filled by professional women,” said Diana Arellano, Chair of the International Resources Committee. from ACM SIGGRAPH. “In recent years, there has been a growing awareness of the importance and the need to include more and more women, as well as more minorities, both in the conference and in the fields they represent. themselves.”

Arellano continues, “This has crystallized in events like the International Resources Committee’s annual ‘Women in CG’ session, various women’s luncheons and networking events hosted by major corporations like ILM, and even mentorship initiatives. for women, which are currently in their infancy. All of this is sure to have positive results as new patterns emerge, new perspectives and ideas are brought to the table, and controversial topics are discussed and resolved. This will lead to a more diverse field where the end goal is to do great research and create amazing technology. I hope that the implicit prejudice, represented by expressions such as “women are” or “women cannot do”, will eventually disappear and that younger generations will not need to fight for equality of rights in this or any other industry. »

In addition to the many women speaking and participating at the SIGGRAPH conference, the Women in Animation (WIA) Vancouver Chapter will present a Women in Animation Vancouver Summit, in partnership with Spark CG Society and supported by Emily Carr University of Art & Design , August 11. The co-located event is free and will include panels, presentations, TED-style talks, and various talks with top speakers such as:

  • Prem Gill, CEO, Creative BC

  • Anja Haman, Senior Program Manager, Microsoft

  • Sue Rowe, VFX Supervisor, Sony Pictures Imageworks

  • Nadine Blackburn, Head of Inclusion, Diversity and Corporate Social Responsibility, Electronic Arts

  • Ann Marie Fleming, independent filmmaker, writer and director

  • Michelle Grady, Senior Vice President of Production, Sony Pictures Imageworks, and Executive Committee Member, WIA Vancouver

  • Michelle Eisenreich, Senior Visual Effects Producer, DNEG

  • Sharon Taylor, Chief Operating Officer, Animal Logic, and Executive Committee Member, WIA Vancouver

“We are thrilled to present the Women in Animation Vancouver Summit in conjunction with SIGGRAPH 2018. Organizations like WIA and SIGGRAPH bring together our deeply interconnected industries – from animation to games, VR/AR and VFX – to explore what the inspiring possibilities are. . for the future. We know that by embracing diversity and inclusion, progress and innovation accelerate. These are core beliefs that WIA drives globally, and we know that SIGGRAPH shares and supports these beliefs,” said Molly Mason-Boulé, President of Women in Animation (WIA) at Interactive and WIA Vancouver.

To register for SIGGRAPH 2018, visit s2018.SIGGRAPH.org.

About ACM, ACM SIGGRAPH and SIGGRAPH 2018

ACM, the Association for Computing Machinery, is the world’s largest educational and scientific computing society, bringing together educators, researchers, and professionals to inspire dialogue, share resources, and address challenges in the field. ACM SIGGRAPH is a special interest group within ACM that serves as an interdisciplinary community for members in research, technology, and applications in computer graphics and interactive techniques. SIGGRAPH is the world’s first annual interdisciplinary educational experience showcasing the latest in computer graphics and interactive techniques. SIGGRAPH 2018, marking the 45th annual conference hosted by ACM SIGGRAPH, will take place August 12-16 at the Vancouver Convention Center in Vancouver, BC

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