The Computer Graphics Community Comes to Los Angeles and Records Record Numbers at SIGGRAPH 2019


CHICAGO–(BUSINESS WIRE)–The SIGGRAPH 2019 conference in downtown Los Angeles ended with its highest attendance since 2013, with 18,700 global computer graphics and interactive techniques professionals. The 46th annual SIGGRAPH wrapped up today at the Los Angeles Convention Center.

At the end of this year’s event, SIGGRAPH 2019 Conference Chair Mikki Rose said, “SIGGRAPH 2019 was a real spectacle for our community and I couldn’t be happier that this event helped creators and scientists to recharge and refuel for the year ahead. This year’s presenters delivered amazing content, again, and I saw more young people eager to learn than I have seen in my 17 years of volunteering. I am so proud to be part of this global community and look forward to seeing it thrive for many years to come.

SIGGRAPH 2019 hosted the latest innovations in art, science, technology, and more. from more than 700 presenters throughout its five-day stay in downtown Los Angeles, and was enjoyed by international audiences from 79 countries. Representation on six of the seven continents included participants from the United States, Canada, Japan, New Zealand, Nigeria, France, Brazil, China, and more. Not to be outdone, this year’s expo hosted over 180 diverse companies, each showcasing the latest in computer graphics hardware, software, and more. Some live-streamed sessions also reached an audience of nearly 20,000 additional viewers.

Other conference highlights include a fireside chat keynote about the career and industry of Marvel Studios EVP of Production Victoria Alonso (watch the livestream); presentation of more than 150 research articles; four world-first immersive experiences from Walt Disney Animation Studios, Magic Leap, Epic Games, and Parallux and NYU Future Reality Lab; a one-night-only Computer Animation Festival electronic theater event at the Microsoft Theater; SIGGRAPH’s two-day business symposium; preview production sessions focused not just on movies and games, but also on Netflix and HBO’s premium TV; a lecture on the fundamentals of the “metaverse” from Epic Games CEO Tim Sweeney; Tuesday night’s real-time live! retrospective and live voting for awards; the first-ever 55-seat room for virtual reality storytelling in the VR theater; and, a special session celebrating 40 years of the Facial Action Coding System, or FACS. Attendees also enjoyed the digital art installations and the opportunity to create and perform in the Experience Hall.

2019 SIGGRAPH Conference Award Winners:

Art Gallery

Best of the Show – “RuShi”

John Wong, John Wong Art

Art papers

Best in Show – “CAVE: Making Collective Virtual Narrative”

Kris Layng, Ken Perlin, Corrine Brenner and Sebastian Herscher, New York University / Courant and Parallux; and, Thomas Meduri, New York University/Courant and VRNOVO

Computer Animation Festival Electronic Theater

Best in Show – “Purl” by Kristen Lester, Pixar Animation Studios (USA)

Best student project – “Stuffed” by Élise Simoulin from Supinfocom Rubika (France)

Jury favorite – “The Stained Club” by Mélanie Lopez from Supinfocom Rubika (France)

People’s Choice* – “Mayday – Final Chapter” by Muh Chen, Grass Jelly Studio (Taiwan)

Emerging Technologies

Best in Show – “Matching Visual Acuity and Prescription: Towards AR for Humans”

Jonghyun Kim, Michael Stengel, Ben Boudaoud, Josef Spjut, Kaan Akşit, David Luebke, Rachel Albert, Trey Greer, Ward Lopes, Zander Majercik, and Peter Shirley, NVIDIA; Jui-Yi Wu, NVIDIA and National Chiao Tung University; Morgan McGuire, NVIDIA and University of Waterloo; and, Youngmo Jeong, NVIDIA and Seoul National University

Immersive (Immersive Pavilion and VR Theater)

Best of the Show – “Bonfire”

Larry Cutler, Eric Darnell, Wei Wang, Michael Hutchinson and Nathaniel Dirksen, Baobab Studios

Live in real time**

Best of Show & People’s Choice – “GauGAN: Semantic Image Synthesis with Spatially Adaptive Normalization”

Taesung Park, University of California, Berkeley; Ting-Chun Wang, Chris Hebert, Gavriil Klimov, and Ming-Yu Liu, NVIDIA; and, Jun-Yan Zhu, MIT

For more information on SIGGRAPH 2019, including official conference photographs, visit our press kit. To view some recorded sessions, click here. The 47th Annual SIGGRAPH Conference will be held in Washington, DC, July 19-23, 2020.

* Vote counted on site via a survey.

**Best in Show Award determined by a six-member jury; Audience award determined by live audience.


ACM, the Association for Computing Machinery, is the world’s largest educational and scientific computing society, bringing together educators, researchers, and professionals to inspire dialogue, share resources, and address challenges in the field. ACM SIGGRAPH is a special interest group within ACM that serves as an interdisciplinary community where researchers, artists, and technologists come together to advance applications in computer graphics and interactive techniques. The SIGGRAPH conference is the world’s leading annual interdisciplinary educational experience to inspire transformative advances in the disciplines of computer graphics and interactive techniques. SIGGRAPH 2019, the 46th annual conference hosted by ACM SIGGRAPH, took place July 28 through August 1 at the Los Angeles Convention Center.


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